Puppet 2.6.0 on SLES 11 SP1

Recently my organization signed a contract with Novell to implement some SLES. With this I decided to start implementing puppet (learning it first) along with setting up SMT repositories and the such.

However, the puppet package that shipped with SLES 11 and eventually SLES 11 SP1 were 0.24.8. This version didn’t include the zypper definition (or zypprepo) which is now in puppet 2.6.0,. And if you had upgraded to 0.25.4 in the system:management repository, you will have realized that it’s quite broken due.

I’ve since then modified the .spec, and modified the upstream server.init and client.init to work and build correctly on SLES 11 and openSUSE 11.x. Upstream fixes to the puppet 2.6.0 branch to update server.init, client.init, puppet.spec have been committed along with updates to the conf/suse directory to include the required default conf files.

A Novell bugzilla for the system:management repository to be fixed has been opened, but don’t imagine that will be fixed anytime soon (I haven’t been able to get a response from the maintainers). With that said, the repository I’ve created in the buildservice can be found here:

######## Update ########
This has been obsoleted, and I now recommend using (or forking from) the following repository:

About ben.kevan
I am ben kevan.. Well yeah. .that's about it.

7 Comments on Puppet 2.6.0 on SLES 11 SP1

  1. christian // July 22, 2010 at 12:03 am //

    Thanks for the repository :)

  2. You’re welcome.. I’ve built it for openSUSE 11.x also :o)

  3. that’s about it. thanks for sharing.

  4. Hello,
    the directory /eclipseagent:/puppet/ just disapeared or has been moved somewhere. Does anybody know where to? Or does know another repo which hosts puppet? Is there also somewhere a repo out fpr SLES10?


  5. @Timo Bergemann I can still see the repository located here:

    I can build for SLES 10 also. However, I’m quite busy at work and new releases haven’t been a major priority at this time. Once work slows down, then I’ll rebuild the new ones.

  6. Article Source: a viral game app is not that much difficult.
    At present, you have the opportunity not only to communicate but also to have fun in social networks.

    Procedures to developing a cell phone game start by creating a plan, followed
    by creating the artwork, then developing your own gameplay, next is combining the artwork and
    gameplay, and lastly is by posting your brand new game on the
    web for income.

  7. Mudbox is a software for 3D sculpting and painting
    which is developed by Autodesk. The 1st Facebook game I would like to talk
    about is the king of classics. ‘ Just like many other ‘free
    to play’ games there are always way to spend your money within the

2 Trackbacks & Pingbacks

  1. Tweets that mention Puppet 2.6.0 on SLES 11 SP1 | Free Techie Blog -- Topsy.com
  2. SUSE Gallery an Increasingly Rare Case of Novell’s SUSE Promotion | Techrights

Leave a comment

Your email address will not be published.